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macinnes scott


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macinnes scott


We create worlds populated by digital humans.

We create stories  / experiences with emotion.

We create memories.

 

 

We call this….

DIGITAL ALCHEMY

AN UNLIMITED PALETTE FOR ALL MEDIA PLATFORMS USING ONE PRODUCTION PIPELINE

 

VIRTUAL REALITY -

AUGMENTED REALITY -

MOBILE VR -

360 VIDEO -

2D HD / 4K VIDEO -

Oculus / HTC Vive / Sony PSVR

Snap / iPhone / Hololens

Gear VR / Daydream

Facebook / YouTube / Vimeo

YouTube / Vimeo / Broadcast

 
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Copy of THE FUTURE


Copy of THE FUTURE


revolutionizing the experience of virtual reality through photo-realistic digital performances in cGI 3D

Academy Award winner Kevin Spacey explores performance capture in CALL OF DUTY: ADVANCED WARFARE, driving the most advanced digital avatar in interactive. All computer generated faces were directed by Remington Scott.

Academy Award winner Kevin Spacey explores performance capture in CALL OF DUTY: ADVANCED WARFARE, driving the most advanced digital avatar in interactive. All computer generated faces were directed by Remington Scott.

reality +

MacInnes Scott aims to expand the VR medium with ground-breaking content designed for the highest fidelity.

MacInnes Scott is an entertainment and technology business, the brain-child of two of the most innovative content creators in the movie and games industries. Remington Scott is a pioneer in the creation of photo-realistic 3D computer generated human beings in movies and video games and John MacInnes is an award winning screenwriter who has worked at the highest level in both video games and movies.

Together, they have consulted for the worlds largest video game publishers including Activision and Sony Computer Entertainment of America in directorial and creative positions that have helped steer cutting edge technologies and story telling in interactive entertainment. 

Recent achievements include writing the story and directing the performance capture featuring Academy Award winner Kevin Spacey for the $11billion franchise CALL OF DUTY: ADVANCED WARFARE, the best selling video game of 2014. 

 

"The possibilities for storytelling are pretty exciting." Watch Academy Award winning actor Kevin Spacey describe his experience as a digital avatar as "remarkable" and "extraordinary". 

Featured speaker at Directors Guild of America event Facing Future

On-set direction of performance capture at Lightstorm 

Utilizing Lightstage 4 for digital human replication

FUTURE VISION

MacInnes Scott’s expertise and the future of VR content is with performance capture/CGI. The advantage of CGI is that it creates a photo-realistic world that is fully manipulable and thoroughly interactive. The audience has the ability to navigate and interact with a computer generated virtual environment.

 

COMPETITIVE EDGE

MacInnes Scott’s competitive edge comes from their experiences creating video games and merging film industry technology and methodologies. The synthesis is the next step in the evolution of entertainment designed for the emerging medium of VR. 

GHOST IN THE MACHINE

Performance capture is pivotal to event creation due to the ability to design emotionally rich memorable characters and recreate them in the virtual environment. MacInnes Scott can manipulate the real performance to create an original and new performance that never existed in the real world. 

John MacInnes at IFA 2016 Keynote Speech on The Race to Reality: The Next Billion-People Market Opportunity

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international Development


pioneering virtual studio of software engineers, artists and technicians  

international Development


pioneering virtual studio of software engineers, artists and technicians  

john macinnes

As a screenwriter for movies and video games, John MacInnes was awarded the 2011 Academy Nicholl Fellowship for his script OUTSIDE THE WIRE, a gritty and intense action thriller.  The script was picked up by Cinestar Pictures as a vehicle for Zoe Saldana (Guardians Of The Galaxy, Avatar, Star Trek) to star in and produce.

His talent caught the attention of the multi-billion dollar franchise Call of Duty, who commissioned John to write CALL OF DUTY, ADVANCED WARFARE starring Academy Award Winner Kevin Spacey.  This went on to be the highest grossing video game of 2014.

John’s experience crafting Triple A and interactive adventure games as well as studio movies has given him a deep understanding of the role that story, character and world building play in the creation of internationally renowned entertainment. His creativity combined with an extensive knowledge of Game Engine, CG, Performance Capture, 3D technology and film production make John uniquely qualified to produce and create Virtual Reality and Augmented Reality content across all platforms.


remington scott

Remington Scott has been at the fore front of computer graphic imagery and emerging media for more than 25 years. So it’s no surprise to now find him at the cutting edge of Augmented / Virtual Reality.

He most recently won acclaim for his work as performance capture director on CALL OF DUTY, ADVANCED WARFARE. Starring Academy Award Winner Kevin Spacey, ADVANCED WARFARE is the latest title in the $11bn Call Of Duty franchise and was biggest selling video game of 2014.

Remington’s achievements in motion pictures are extensive, including supervisory digital production under filmmakers Peter Jackson, Sam Raimi, Robert Zemeckis, Bryan Singer, Hironobu Sakaguchi, Zack Snyder and others. Remington was the man who brought Gollum to life on LORD OF THE RINGS which received the Academy Award for Achievement in Visual Effects for "using a computer motion capture system to create the split personality character of Gollum and Smeagol". He was instrumental in creating the digital human characters in the Academy Award winning VFX for SPIDER-MAN 2 & 3, SUPERMAN RETURNS and WATCHMEN and was the performance capture director for the first ever computer-generated theatrically released movie to showcase principle hyper-real digital humans, FINAL FANTASY: THE SPIRIT WITHIN.

His passion for digital technology started at an early age. Before graduating from New York’s School of Visual Arts, Remington created the first digitized home video game in the mid 1980s, a full decade before the technology became mainstream in the consumer marketplace. The design of the most realistic human forms in computer games today can be traced to his efforts. Similarly, in the early 1990s he pioneered three-dimensional performance capture technology for the digitization of human characters in games and moviesOver his career Remington has authored patents for realistic digital human animation and replication which can be seen on films such as AVATAR, RISE OF THE APES, TIN TIN, and THE HOBBIT.