Academy Award winner Kevin Spacey explores performance capture in CALL OF DUTY: ADVANCED WARFARE, driving the most advanced digital avatar in interactive. All computer generated faces were directed by Remington Scott.

Academy Award winner Kevin Spacey explores performance capture in CALL OF DUTY: ADVANCED WARFARE, driving the most advanced digital avatar in interactive. All computer generated faces were directed by Remington Scott.

reality +

MacInnes Scott aims to expand the VR medium with ground-breaking content designed for the highest fidelity.

MacInnes Scott is an entertainment and technology business, the brain-child of two of the most innovative content creators in the movie and games industries. Remington Scott is a pioneer in the creation of photo-realistic 3D computer generated human beings in movies and video games and John MacInnes is an award winning screenwriter who has worked at the highest level in both video games and movies.

Together, they have consulted for the worlds largest video game publishers including Activision and Sony Computer Entertainment of America in directorial and creative positions that have helped steer cutting edge technologies and story telling in interactive entertainment. 

Recent achievements include writing the story and directing the performance capture featuring Academy Award winner Kevin Spacey for the $11billion franchise CALL OF DUTY: ADVANCED WARFARE, the best selling video game of 2014. 

 

"The possibilities for storytelling are pretty exciting." Watch Academy Award winning actor Kevin Spacey describe his experience as a digital avatar as "remarkable" and "extraordinary". 

Featured speaker at Directors Guild of America event Facing Future

On-set direction of performance capture at Lightstorm 

Utilizing Lightstage 4 for digital human replication

FUTURE VISION

MacInnes Scott’s expertise and the future of VR content is with performance capture/CGI. The advantage of CGI is that it creates a photo-realistic world that is fully manipulable and thoroughly interactive. The audience has the ability to navigate and interact with a computer generated virtual environment.

 

COMPETITIVE EDGE

MacInnes Scott’s competitive edge comes from their experiences creating video games and merging film industry technology and methodologies. The synthesis is the next step in the evolution of entertainment designed for the emerging medium of VR. 

GHOST IN THE MACHINE

Performance capture is pivotal to event creation due to the ability to design emotionally rich memorable characters and recreate them in the virtual environment. MacInnes Scott can manipulate the real performance to create an original and new performance that never existed in the real world. 

John MacInnes at IFA 2016 Keynote Speech on The Race to Reality: The Next Billion-People Market Opportunity