(Above). One hundred and seventy high resolution DSLR camera's record each Navy Seal at maximum resolution. The volumetric data is post-processed through MacInnes Scott's advanced proprietary system that extracts industry setting micro-details. This process results in ultra-sharp photo-real digital characters ready for their close-up in 4K VR. The data is then parameterized with lossless compression into interactive animation geometry.  (Below) Simultaneous multi-person actions are orchestrated over large expanses and through detailed environments.  Animation data is edited and nuanced to further integrate prop and set details.  Dynamic lighting conditions realistically affect real-time shaders.

(Above). One hundred and seventy high resolution DSLR camera's record each Navy Seal at maximum resolution. The volumetric data is post-processed through MacInnes Scott's advanced proprietary system that extracts industry setting micro-details. This process results in ultra-sharp photo-real digital characters ready for their close-up in 4K VR. The data is then parameterized with lossless compression into interactive animation geometry.  (Below) Simultaneous multi-person actions are orchestrated over large expanses and through detailed environments.  Animation data is edited and nuanced to further integrate prop and set details.  Dynamic lighting conditions realistically affect real-time shaders.

(Above). Not a photograph. A maximum resolution 3D computer generated image created from one hundred and seventy DSLR cameras which has been volumetrically stitched and converted to  animation geometry that is less than one hundred thousand polygons per complete character. Over nine characters are rendered in real-time in VR with a current gen off-the-shelf GPU.

(Above). Not a photograph. A maximum resolution 3D computer generated image created from one hundred and seventy DSLR cameras which has been volumetrically stitched and converted to  animation geometry that is less than one hundred thousand polygons per complete character. Over nine characters are rendered in real-time in VR with a current gen off-the-shelf GPU.