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e.k.i.a. osama bin laden


A VIRTUAL REALITY DOCUMENTARY EXPLORING THE US NAVY SEAL MISSION TO KILL OR CAPTURE BIN LADEN

 

 

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e.k.i.a. osama bin laden


A VIRTUAL REALITY DOCUMENTARY EXPLORING THE US NAVY SEAL MISSION TO KILL OR CAPTURE BIN LADEN

 

 

The US operation to kill or capture Osama Bin Laden was the culmination of a decade long manhunt. Months in the planning it took just minutes to complete.

On a moonless night in May 2011, a team of US Navy SEAL’s flew from Afghanistan to Bin Laden's hiding place in Abbottabad, Pakistan. They swooped down on the compound in stealth helicopters, swept through the buildings and shot dead a total of five people including Bin Laden. Less than 40 minutes later they left, taking Bin Laden's body with them.

Much has been written about the raid. It’s been the subject of movies, documentaries and countless hours of media speculation. Subsequent accounts contradicting the official government line only served to deepen the controversy and mystery surround the mission.

The only people who know the truth about how it went down are the 23 navy seal's who were there.  Now you can be one of them, experiencing the heart stopping raid as they did moment to moment as it happens.

you are there


in virtual reality

you are there


in virtual reality

“WE WILL BE RELENTLESS IN DEFENSE OF OUR CITIZENS AND OUR FRIENDS AND ALLIES.  WE WILL BE TRUE TO THE VALUES THAT MAKE US WHO WE ARE. AND ON NIGHTS LIKE THIS ONE, WE CAN SAY TO THOSE FAMILIES WHO HAVE LOST LOVED ONES TO AL QAEDA’S TERROR: JUSTICE HAS BEEN DONE.”  

PRESIDENT OBAMA

"...YOU AND ALL THE SEALS PACKED INTO THE BLACK HAWK, ARE EXPERIENCING THIS FOR THE FIRST TIME, AS IT HAPPENS, IN REAL TIME."

You’re strapped into the seat of a top secret stealth black hawk helicopter. Squeezed in with you are some of the most highly trained elite special forces operatives in the world: Team 6 Navy SEAL’s. The noise from the rotors are so loud you can barely hear yourself think and there’s nothing much to see outside on this moonless night. For the SEAL’s making last minute checks of their weapons and equipment, this is business as usual. For you it’s the ride of your life. In less than a minute your helicopter will be over the target area and you’ll be fast roping to the ground. At that point they’ll be no going back. 

The pilot’s voice comes over your comms,“One mike to drop zone”. As your mind starts to race you hear another voice in your ear, that of Navy SEAL veteran Mitch Hall, your guide for this mission. Mitch has seen and done it all before. He can tell you everything you need to know about the mission, the SEAL’s and what you can expect. What he can’t tell you is what is going to happen next. He, like you and all the SEAL’s packed into the Black Hawk, are experiencing this for the first time, as it happens, in real time. 

Suddenly, you feel a lurch and you’re dropping like a stone. Rotor wash hits you like a tornado and envelopes the crew chief standing in the open door as he prepares to drop the fast rope. For a second you’re blinded, then you see buildings loom into view - they’re too close. You brace yourself. Miraculously the helo levels off, but things are far from okay. The helo shakes, the engine screams as the pilot fights for control. The helo lists heavily to one side, the tail swings around and you find yourself facing the opposite direction. The spin halts with a crash as the tail impacts with something solid. Remarkably, the pilot regains control and deftly lowers the nose until it kisses the ground, coming to rest at a 45 degree angle. Nobody needs to be told what to do as the SEAL team leaps out, shielding themselves from rotor wash and dodging the blades just inches above their heads. This was definitely not the plan.

You’re on the ground but the mission has barely begun. Thankfully, you have Mitch in your ear. "This is war. Stay sharp. Situations change, the mission remains the same: kill or capture Bin Laden."

 

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Team


Team


E.K.I.A IS BROUGHT TO YOU BY KEY MEMBERS OF THE CREATIVE TEAM BEHIND CALL OF DUTY: ADVANCED WARFARE, the BIGGEST SELLING VIDEO GAME of the year.

 

E.K.I.A Osama Bin Laden is not a game. Our mission is to faithfully reproduce and exact document of the moment to moments actions of the US Navy SEAL team 6 in Operation Neptune Spear.  Our goal is to utilize new technologies that bring the viewer into the world as told through the eyes of the people who were there. 

 

Advanced Warfare was a technological and creative leap forward for the multi-billion dollar Call Of Duty franchise. Using A-list Hollywood acting talent (Academy Award winner Kevin Spacey) and photo-realistic performance capture technology to create life-like 3D CG characters, Advanced Warfare successfully blurred the line between games and movies.

Performance Capture veteran Remington Scott was brought on to direct Kevin Spacey and the rest of the actors and capture their performances. John MacInnes was employed for his skills as a Hollywood screenwriter to make the game more cinematic, build a compelling narrative and create emotionally engaging characters. Former Navy SEAL Mitch Hall gave the game its authenticity to the story and actors speech and movements.

Accuracy in every detail


Maximum Resolution Volumetric Recording Process

Accuracy in every detail


Maximum Resolution Volumetric Recording Process

(Above). One hundred and seventy high resolution DSLR camera's record each Navy Seal at maximum resolution. The volumetric data is post-processed through MacInnes Scott's advanced proprietary system that extracts industry setting micro-details. This process results in ultra-sharp photo-real digital characters ready for their close-up in 4K VR. The data is then parameterized with lossless compression into interactive animation geometry.  (Below) Simultaneous multi-person actions are orchestrated over large expanses and through detailed environments.  Animation data is edited and nuanced to further integrate prop and set details.  Dynamic lighting conditions realistically affect real-time shaders.

(Above). One hundred and seventy high resolution DSLR camera's record each Navy Seal at maximum resolution. The volumetric data is post-processed through MacInnes Scott's advanced proprietary system that extracts industry setting micro-details. This process results in ultra-sharp photo-real digital characters ready for their close-up in 4K VR. The data is then parameterized with lossless compression into interactive animation geometry.  (Below) Simultaneous multi-person actions are orchestrated over large expanses and through detailed environments.  Animation data is edited and nuanced to further integrate prop and set details.  Dynamic lighting conditions realistically affect real-time shaders.

(Above). Not a photograph. A maximum resolution 3D computer generated image created from one hundred and seventy DSLR cameras which has been volumetrically stitched and converted to  animation geometry that is less than one hundred thousand polygons per complete character. Over nine characters are rendered in real-time in VR with a current gen off-the-shelf GPU.

(Above). Not a photograph. A maximum resolution 3D computer generated image created from one hundred and seventy DSLR cameras which has been volumetrically stitched and converted to  animation geometry that is less than one hundred thousand polygons per complete character. Over nine characters are rendered in real-time in VR with a current gen off-the-shelf GPU.